Technologies relates particularly to contexts that provide scope for developing skills, knowledge, understanding and attributes through creative, practical and work-related activities. Technology is the application of knowledge and skills to extend human capabilities and to help and satisfy human needs and wants. In these circumstances it has, is and will continue to be an essential component of a nation’s economic prosperity.
Learning in this curricular area promotes research, problem solving, exploration of new and unfamiliar concepts. Students will develop their creativity and entrepreneurial skills and be encouraged to become innovative and critical designers of the future.
The aim is to provide a classroom climate of creativity and innovation that will:
- Develop in students an understanding of the role and impact of technologies on changing and influencing societies
- Develop and understanding of students’ own, and others, values and beliefs to encourage responsible ethical actions
- Allow students to gain confidence and skills in the use of technologies in a range of contexts
- Allow students to be informed consumers and producers
- Develop an understanding of concepts that encourage enterprise and influence business
- Allow appropriate use of technology
- Provide opportunities for collaborative and individual learning
- Provide opportunities to analyse, explore and reflect
Principal Teacher Curriculum Technologies: Mr Graham Tennet
Main Subjects in Broad General Education: Business and Computing
Main Subjects in Senior Phase: Administration, Business, Computer Games Design and Computing Science